Event short description
Prepare for a game that has more surprises in it than Santa has toys on his sleigh. (Don’t tell him we said that.) This is a team-building activity that pleases full-throated carolers and grumbling Grinches alike. In multiple rounds, you'll gather around the virtual yule log in Zoom breakout rooms to tackle humorous questions that cover a wide range of holiday themes.
- This host will provide a zoom video conference.
Book now - adjust headcount later
- Headcount can be adjusted up to 5 days before the event.
- This event supports 25 - 600 participants.
Group participation level
- High - Guests will be asked to perform tasks, respond to, or engage with the group.
- 1 hour 15 minutes
How it works
You will turn this season of separation into an occasion to join together in a laugh-stuffed holiday game. You might tackle such topics as tricky lyrics from seasonal songs; a holiday movie mashup; celebrities with festive connections to the holidays; celebrations and foods from around the world; and other entertaining fact-snacks about Christmas, Hanukkah, Kwanzaa, New Year’s Eve, Boxing Day, and of course Festivus. Plus there’s a photo scavenger hunt round, to get teams to use their egg-noggins. Also: no more puns like that one.
This host supports the following options:
This event uses break out rooms.
Individuals can join this event remotely or as a group from the same location using a single device.
For this event you can organize your guests into pre-assigned teams.
Things you'll need
Each guest will need to supply the items below to participate fully in this event.
A laptop or a screen with the ability to log into Zoom. For this event, we recommend a desktop or laptop for the best experience.
How to join
This event is delivered using the video platform: Zoom
The host is not able to use a video link provided by you.
Other things you will need to join:
- Link to this event, provided after purchase
- Internet connected device, tablets and phones are supported
- Internet connection
Since its inception in 1999, Watson Adventures has grown to span the nation, with more than 500,000 people participating in hunts --both IRL and virtual, including the employees of thousands of prestigious corporations. All the while, Watson Adventures’ games have received more media raves and other acclaim than any other company of its kind.